This was our final school-project. We had 12 weeks to come up with a game with a finished first level.

Execute has a unique gameplay where the player "programs" the moves of the main character
and watch how it interacts with the environment.

The game was made with the Unreal Development Kit and we only used custom assets.
I was responsible for some of the assets, particles and the main menu (both art & code)

The members were:
Roel Coucke,
Sander Vanstaen,
Frédérick Senesael,
Kylie Van de Putte,
Thomas Kinet,
Mathias Kinet,
Robbert-Jan Brems &
Laurens Seynaeve.